﻿namespace Nomo.UnityEditorModule
{
    [UnityEditor.CanEditMultipleObjects]
    [UnityEditor.CustomEditor(typeof(UnityCoreModule.UI.Block))]
    internal sealed class BlockEditor : UnityEditor.UI.GraphicEditor
    {
        public override void OnInspectorGUI()
        {
            serializedObject.Update();
            UnityEditor.EditorGUILayout.PropertyField(m_Color);
            RaycastControlsGUI();
            serializedObject.ApplyModifiedProperties();
        }
    }
}
